Archive for August, 2008

Story and Plot and Character

23
August
2008

There have been a bunch of excellent postings lately touching on the topic of how plot and character combine to form a story, and on how one finds that mysterious “something” that turns a bunch of plot-points and character traits into a living story. I highly recommend checking them out if you like pondering such questions.

Shannon Hale (author of Goose Girl, Princess Academy, and more) talks about some of this here and here.

Laini Taylor (author of Blackbringer) talks about some of this here.

And finally, Sherwood Smith (author of Crown Duel, Court Duel and more) sponsors a discussion about story and plot here.

There’s a ton of great insight there already, so I don’t have a whole lot to add that has not already been said. But here’s my own experience:

The basic notion I am going with is that there’s plot (a bunch of events in a logical order) and there’s character (a collection of drives and desires and qualities and quirks), and that somewhere in the place where they meet, story is born, and that’s the thing the reader actually cares about and is interested in. Of course other folks might use different words for this, or see all these things as inseparable, but for the purposes of this posting I will stick to this terminology.

The way I think about it is: plot is what happens to the character, story is what the character does about it. And reaching that point, where the magic happens and the story comes alive, is more often than not (for me at least) the product of a certain amount of work, of writing things I later throw out, and doing what I can to be open to inspiration.

I consider myself a plot-first writer. I tend to come up with a set of plot points and then search around for the character who would be a good match (this search usually alters the plot points in the process). As such, I have suffered occasional agonies due to not making sure that I actually have the basis for a story before I start writing something. While working on the draft of Mirable Chalice earlier this year, I had to do a pretty painful but ultimately necessary re-write because I had plot but no strong story, due to not enough “character” in my characters. If I don’t really know my characters and they are just flat cardboard dummies being shifted from plot point to plot point, I don’t have story.

The hardest part, I find, is achieving that alchemy that changes a collection of plot points and a proto-character into a story. It often feels like a magical process beyond my control, and I am not sure I will ever be able to make it happen. All I can do it to try to put myself in the best position to be open to inspiration.

That’s one of the reasons I am glad there are other writers out there posting about their processes (like the above-linked), to remind me that it’s okay to have to work hard to achieve story, and that writing is not always about inspiration and sudden flashes of genius. Sometimes you find a beautiful patch of wildflowers just blooming out in the wild. But sometimes you need to dig up the earth yourself, and fertilize, and plant the seeds and water them, and your back gets sore. Then one day it all blooms and it seems like magic, even though a lot of hard work went into creating it.

A side note for the other gamers who might be reading this: I think this is the reason that writing for a game is diffferent than writing fiction. There’s a reason we call it “writing plot”. As GMs and Game Directors, we’re bringing the plot to the players (plus some of the supporting characters), but they are bringing the main characters. Story can only happen via the stewing-pot of the game, when all that comes together.

State of the Book: Mirable Chalice

09
August
2008

I used to think, naively, that if I actually got a book accepted for publication I would worry less. I didn’t expect I would stop altogether since it appears to be part of my genetic makeup. But I thought the confidence of having an editor like one book would bolster my spirits when I sent in another.

Nope. I mean, there are a ton of wonderful things about getting to where I am (not the least of which is the people I have met, especially my fellow writers). But I still worry and stress.

Anyways, the good news is that my most recent set of worries have been put to rest. My editor read the draft of Mirable Chalice I sent in last week, and she liked it! And now I have a shiny, helpful editorial letter sitting here to help me with the next revision. Best of all, I read the letter nodding my head and going “yes, right, why didn’t I think of that?”

Somewhat unexpectedly, MC has felt like a “younger” book even as I was writing it. So it may end up being classified as a Middle Grade (MG) book. Which is kind of neat, as far as I am concerned. My favorite books are often right on that line between MG and YA. I also particularly love series that start out with younger protags and age along with them (Betsy-Tacy, Harry Potter).

So, after I finish reviewing the page proofs for FF, it’s back to the boggy Bottomlands of Prunella and Barnaby’s world. I am looking forward to it. And heaving a big sigh of relief!

Picture Proof

06
August
2008

(I am trying out my new wordpress plugin to magically cross-post my website postings onto my livejournal)

As an update to my last post about getting the page proofs, here is a picture of the title page.

Hopefully it is clear enough you can see the vine motif in the background. I particularly love the rakish crown hanging off that one vine! The font is liable to change when we get the cover art. It will be interesting to compare to the final version later…

(more…)

State of the Book: Mirable Chalice

05
August
2008

I’ve been revising my work-in-progress, The Mirable Chalice for the past few weeks, based on some excellent feedback from critique partners and my agent. Revising deserves its own separate post one of these days; it can be hard to start (confronting the long list of things you want to change, or sometimes coming up with the list of changes in the first place) but also hard to stop (especially when you have been staring at something for a long time and it is in danger of becoming just a bunch of scrambled letters). Last week I was approaching the latter condition. But the good news is that during my final read-through on Thursday, I still really liked my characters and their world. In fact, I think I’ve started to like them even more during this revision than I did originally. And, oh, that is one of the most golden rewards of writing. Because there are times when the story can lay there like a limp dead gray thing and you start to think you were just imagining it could ever be the vibrant living tale you envisioned.

So taking heart from my characters, I sent MC off to my editor. Now I wait and see what she thinks.

I could go on about nerves and worries and the constant self-doubt that pretty much every writer I know is prey too, but I think instead I will try to wrestle my thoughts into more positive channels and delve into one of my favorite parts of writing: starting a new project. I have heaps of little notes scattered across my desk, jotted tidbits about ghost pirates and poison maids and weeping statues and intergalactic circuses and enchanted fiddles and cursed maidens. Now I need to figure out which subset of these notes I am going to turn into Book the Next. Whee!

State of the Book: Fortune’s Folly

05
August
2008

I got a nice fat package in the mail on Friday from my editor. Or rather, a nice fat package arrived while I was at work, and my husband called to tell me about it. He asked whether I wanted him to open it, or just wait and open it myself when I got home.

Hah. As if there were any need to ask such a question. Did he really expect me to wait five hours to find out what had come in a big official package?

So he opened it for me as I waited excitedly on the other end of the line. And the excitement was totally justified, because the package contained my beautiful page proofs for Fortune’s Folly, along with a helpful letter from my editor explaining what to do with them (since this is my first time at this whole process).

I had to wait til I got home to actually see the pages but oh, it was worth it. It is a wonderful feeling to see my book (the insides, at least) looking like a real book. I love the little design elements on the title page and chapter headers; I feel as if the book designer really got the feel of the book.

So now I will be going through and reading as carefully as I can to find any typos or small changes. It’s both exhilarating and terrifying to know that this is the last time I really get to make any changes (albeit tiny small things) on the book.